We build VR that feels like a fever dream you can high-five.
Numbered GameCo makes stylized, story-forward VR experiences: absurd jobs, surreal worlds, and mechanics that feel great in your hands.
Stylized worlds + satisfying hands-on gameplay
We obsess over interactions that feel “obvious” in VR—grab, twist, slam, stack—then we wrap them in weird, cinematic situations you can’t stop talking about.
High-clarity art direction
Strong shapes, readable silhouettes, and bold color blocking—built for VR legibility.
Comedy with consequences
We like laughs, but we also like tension. The best moments have both.
Short, punchy “episodes”
Levels that are easy to pick up, hard to put down, and fun to replay.
Employee of the Month
A VR mini-game collection about doing the world’s worst jobs—fast, physical, and way too dangerous.
Built for comfort
Stationary or vehicle-based play to reduce motion sickness while keeping intensity high.
Difficulty that scales
Easy to learn, then ramps into chaos as you prove you can handle it.
Build weird, beautiful VR with us
We like people who…
• ship work consistently
• communicate clearly
• optimize for VR readability
• can laugh at chaos
Game Artist / 3D Artist Generalist (Stylized, UE5, VR)
Location: Victoria, BC (hybrid)
Be a core creative contributor on our Unreal Engine 5 VR title. You’ll craft stylized 3D props, environments, and visual content that define the look and feel of our worlds.
- Create stylized 3D assets, props, and environments
- Collaborate with design and engineering to integrate art into gameplay
- Maintain visual consistency and quality across the project
- Iterate quickly based on team feedback
VR Software Engineer (Unreal Engine)
Location: Victoria, BC (onsite)
Take a key role building immersive VR gameplay systems in Unreal Engine. You’ll focus on interaction, performance, and shipping polished VR mechanics.
- Implement VR gameplay systems using C++ and Blueprints
- Build intuitive interactions (hands, physics, tools)
- Collaborate closely with art, design, and audio
- Optimize performance for standalone VR hardware